Timeline for Creating an abstract Animation class
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 6, 2012 at 17:05 | comment | added | loogie | Thanks for the help! So far i've got a sprite sheet "Anim" class that loops through a sheets "frames" and a "Move" class which moves a sprite to a location all using the "ITween" interface created as you suggested... GREAT! | |
| Mar 6, 2012 at 17:02 | vote | accept | loogie | ||
| Mar 6, 2012 at 13:00 | history | edited | David Gouveia | CC BY-SA 3.0 | deleted 3 characters in body |
| Mar 6, 2012 at 12:55 | comment | added | David Gouveia | @Valkea I also just remembered that the destructor should be virtual too. | |
| Mar 6, 2012 at 12:55 | history | edited | David Gouveia | CC BY-SA 3.0 | added 758 characters in body |
| Mar 6, 2012 at 12:47 | comment | added | David Gouveia | @Valkea I would have made it pure virtual too! But I didn't want to complicate it with a new notation. I might add as a note at the end instead. | |
| Mar 6, 2012 at 12:42 | comment | added | Valkea | I was writing an answer and saw yours appearing. And I stopped as it was almost the same. But I would have done the update function pure virtual. | |
| Mar 6, 2012 at 12:28 | history | answered | David Gouveia | CC BY-SA 3.0 |