Timeline for Are fonts covered by copyright?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 13, 2012 at 11:43 | vote | accept | Russell | ||
| Mar 12, 2012 at 12:28 | comment | added | lochok | Also helpful - theleagueofmoveabletype.com - it's a source of artistic and everyday open source fonts with a very liberal license | |
| Mar 12, 2012 at 11:58 | comment | added | sam hocevar | Your statement about derivative works needs clarification: for instance, the United States consider bitmap renderings of a vector font to be public domain. | |
| Mar 12, 2012 at 11:17 | comment | added | Trevor Powell | Plus, every font publisher seems to have their own terms about what is and isn't permitted with the fonts they license. Honestly, font licensing is a real mess, and has been for decades. My games all just use the GNU FreeFont fonts solely so I don't have to worry about managing font licenses. gnu.org/software/freefont | |
| Mar 12, 2012 at 11:05 | comment | added | Jari Komppa | Fonts are weird in that way. On one hand they're considered to be art, in the other they're considered to be computer programs. Print house has to have license to fonts you want to print, but if you render the fonts to splines as part of larger art, they don't. You can print thousand fliers with a font and only pay once for the license. And so on. It's always been a bit hazy. | |
| Mar 12, 2012 at 10:37 | history | answered | Trevor Powell | CC BY-SA 3.0 |