Timeline for Game Loop Problem - Growth and Recharge as Integer Values
Current License: CC BY-SA 3.0
3 events
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| Mar 12, 2012 at 18:31 | comment | added | Patrick Hughes | @StevenStadnicki I totally agree with your nitpick! but OP is probably not aware of the struct member alignment and padding options required to ensure that byte remains a byte of RAM so I aim at the simplest example. | |
| Mar 12, 2012 at 18:20 | comment | added | Steven Stadnicki | (Nitpickery: OP could easily be storing the shield value in a byte rather than a full int, so if there are several other byte values being stored then there could be a difference in memory usage - though I obviously agree with you that it still won't be an issue until there are so many enemies that other concerns become much more critical.) | |
| Mar 12, 2012 at 18:13 | history | answered | Patrick Hughes | CC BY-SA 3.0 |