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Timeline for Visually coding rpg dialog trees

Current License: CC BY-SA 3.0

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Apr 16, 2012 at 15:47 vote accept bionsuba
Apr 16, 2012 at 14:54 answer added michael.bartnett timeline score: 6
Apr 16, 2012 at 14:39 history edited bionsuba
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Apr 16, 2012 at 12:08 history edited bionsuba CC BY-SA 3.0
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Apr 16, 2012 at 5:32 comment added Sean Middleditch The answer is "yes." Do you have a specific question about how to implement such an editor? Are you confused about what UI toolkits have decent support for general-purpose graph-like canvas scenes? Because the answer to that is "most UI toolkits can do that, and building your own is not particularly difficult." Please expand the question with more details about what you need help doing specifically.
Apr 16, 2012 at 3:54 answer added salmonmoose timeline score: -1
Apr 15, 2012 at 20:59 comment added Robert Fraser I suppose using an existing XML editor or UML diagram creator, then transforming the result (via XSLT or something less design-patterny) is not an option?
Apr 15, 2012 at 20:06 history tweeted twitter.com/#!/StackGameDev/status/191618585821577216
Apr 15, 2012 at 18:54 history asked bionsuba CC BY-SA 3.0