Timeline for Visually coding rpg dialog trees
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 16, 2012 at 15:47 | vote | accept | bionsuba | ||
| Apr 16, 2012 at 14:54 | answer | added | michael.bartnett | timeline score: 6 | |
| Apr 16, 2012 at 14:39 | history | edited | bionsuba | edited tags | |
| Apr 16, 2012 at 12:08 | history | edited | bionsuba | CC BY-SA 3.0 | added 306 characters in body |
| Apr 16, 2012 at 5:32 | comment | added | Sean Middleditch | The answer is "yes." Do you have a specific question about how to implement such an editor? Are you confused about what UI toolkits have decent support for general-purpose graph-like canvas scenes? Because the answer to that is "most UI toolkits can do that, and building your own is not particularly difficult." Please expand the question with more details about what you need help doing specifically. | |
| Apr 16, 2012 at 3:54 | answer | added | salmonmoose | timeline score: -1 | |
| Apr 15, 2012 at 20:59 | comment | added | Robert Fraser | I suppose using an existing XML editor or UML diagram creator, then transforming the result (via XSLT or something less design-patterny) is not an option? | |
| Apr 15, 2012 at 20:06 | history | tweeted | twitter.com/#!/StackGameDev/status/191618585821577216 | ||
| Apr 15, 2012 at 18:54 | history | asked | bionsuba | CC BY-SA 3.0 |