Timeline for The pros and cons - DX9 moving to DX11 render?
Current License: CC BY-SA 2.5
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 26, 2010 at 12:18 | vote | accept | samboush | ||
| Aug 21, 2010 at 23:52 | comment | added | Justicle | I expanded my answer, see above. | |
| Aug 21, 2010 at 23:51 | history | edited | Justicle | CC BY-SA 2.5 | Expanded answer. |
| Aug 20, 2010 at 1:43 | comment | added | samboush | But It's not question of the day. Main thing is engine. Target platform is PC and Windows but We hope that not only. In Future if money etc etc.We try to think and work like You set. Scalable. SystemLayer, InputDataLayer,DataModelLayer, RenderInterfacelayer, PhysLayer , RapidPrototypeLayer, EditorLayer,WorldGenerator, EngineCore etc. Then we implemented DX9 specification, constructed render and render pipelines in editor, made some tests and looking to future and asking questions now :-). Implementation of DX11 take some time, but it will push us to improve the rest of the engine. We think. | |
| Aug 20, 2010 at 0:19 | comment | added | samboush | Question is. Where will be market after 2 years?.I'm sure that our project is targeted after this time. We are focusing primary on technology and formation of production processes now and We want to do right things at the right time. We know that for production phase we will need much more people than We have now. But these things We can buy (if money :-)). Like We did before . We paid to able painter for design creation and computer artists for basic bunch of models, textures and animations. Only what we need for testing, engine development and presentation. We are only two actually:-). | |
| Aug 19, 2010 at 16:53 | history | answered | Justicle | CC BY-SA 2.5 |