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Jun 6, 2012 at 14:45 vote accept Brendan Webster
Jun 6, 2012 at 14:44 comment added Brendan Webster I probably should I just didn't realize how much research would go into learning openGL 3+
Jun 6, 2012 at 14:40 vote accept Brendan Webster
Jun 6, 2012 at 14:45
Jun 6, 2012 at 12:23 answer added Publius timeline score: 1
S Jun 6, 2012 at 8:00 history suggested famousgarkin CC BY-SA 3.0
improved formatting
Jun 6, 2012 at 7:59 review Suggested edits
S Jun 6, 2012 at 8:00
Jun 6, 2012 at 7:46 comment added Notabene i think you should google something about unprojecting ;)
Jun 6, 2012 at 7:02 answer added knight666 timeline score: 4
Jun 6, 2012 at 3:08 comment added Brendan Webster it is a 3D top down shooter
Jun 6, 2012 at 3:03 comment added Nicol Bolas What are you trying to do with a perspective projection? Are you trying to do some 2D thing with depth?
Jun 6, 2012 at 3:02 comment added Brendan Webster well in glOrtho and when you get mouse callback, it is done with a non-cartesian grid where (0,0) is the top right corner. gluPerspective sets up the screen to use a cartesian grid, but it's not a 1 to 1 scale with the pixels on the screen, I need a way to make one pixel equal one unit, so that translation of one will make the character move 1 pixel.
Jun 6, 2012 at 2:34 comment added Nicol Bolas What "grid" are you talking about?
Jun 6, 2012 at 1:18 history asked Brendan Webster CC BY-SA 3.0