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Dec 2, 2016 at 10:24 comment added Stack Exchange Broke The Law Try using a texture atlas so you don't have to switch textures, but keeping everything else the same. Now how's their framerate?
Mar 22, 2013 at 7:52 answer added JasonD timeline score: 0
Jun 11, 2012 at 18:20 answer added API-Beast timeline score: 3
Jun 11, 2012 at 1:36 answer added Maximus Minimus timeline score: 4
Jun 10, 2012 at 18:54 answer added dreta timeline score: -1
Jun 10, 2012 at 16:34 history tweeted twitter.com/#!/StackGameDev/status/211858824716496898
Jun 9, 2012 at 23:46 answer added Marco timeline score: 27
Jun 9, 2012 at 23:01 history edited Nic CC BY-SA 3.0
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Jun 9, 2012 at 22:51 comment added zacharmarz If tiles are not moving nor changing and they look the same way whole level, you should use first idea - frame buffer. It will be most efficient.
Jun 9, 2012 at 22:45 history asked Nic CC BY-SA 3.0