Timeline for Acceptable sound quality: stereo needed for an Android game?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 5, 2012 at 18:46 | vote | accept | Thomas Calc | ||
| Jul 1, 2012 at 17:04 | answer | added | Mārtiņš Možeiko | timeline score: 3 | |
| Jul 1, 2012 at 16:44 | history | edited | Thomas Calc | CC BY-SA 3.0 | added 832 characters in body |
| Jul 1, 2012 at 16:42 | comment | added | Thomas Calc | Very very good point, Roy! I'll specify more details in the original post, and I'd appreciate if you could check them. (I can't put them here because they need nicer formatting.) | |
| Jul 1, 2012 at 16:33 | comment | added | Roy T. | Are your sounds affects actually stereo? If the compressed OGG size is practically the same but the PCM size isn't I would assume that the left and right channel don't have different data. In that case go for mono, there will be no quality penalty. | |
| Jul 1, 2012 at 16:12 | answer | added | House | timeline score: 2 | |
| Jul 1, 2012 at 16:04 | history | asked | Thomas Calc | CC BY-SA 3.0 |