Okay, I finally figured it out!
I changed
Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1);
to
float ratio = static_cast<float>(windowWidth) / static_cast<float>(windowHeight); Matrix.orthoM(projection, 0, 0, (float) windowWidth / (float) windowHeightratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);.
I then added an offset to the modelview translations to simulate a camera so that I could center on the action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);)
Thanks for the help, all!