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thalador
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I would give it a try like that:

  1. Generate a heightfield for your map (e.g. with perlin noiseperlin noise)
  2. Determine a height which represents sea level
  3. Fill all tiles below sea level with your water pool tile

I would give it a try like that:

  1. Generate a heightfield for your map (e.g. with perlin noise)
  2. Determine a height which represents sea level
  3. Fill all tiles below sea level with your water pool tile

I would give it a try like that:

  1. Generate a heightfield for your map (e.g. with perlin noise)
  2. Determine a height which represents sea level
  3. Fill all tiles below sea level with your water pool tile
Source Link
thalador
  • 366
  • 5
  • 18

I would give it a try like that:

  1. Generate a heightfield for your map (e.g. with perlin noise)
  2. Determine a height which represents sea level
  3. Fill all tiles below sea level with your water pool tile