Timeline for How do I get started making Android games?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
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| Feb 27, 2019 at 16:39 | history | made wiki | Post Made Community Wiki by Vaillancourt♦ | ||
| S Nov 27, 2012 at 1:18 | history | suggested | Mark Rogers | CC BY-SA 3.0 | removed dead links and updated sample link |
| Nov 26, 2012 at 22:23 | review | Suggested edits | |||
| S Nov 27, 2012 at 1:18 | |||||
| May 30, 2011 at 19:51 | comment | added | Amplify91 | I agree with this answer, but Android isn't the worse place to get started! My very first programming project was a comic book viewer. Then, I made a puzzle game, and now I'm making a 2D game with OpenGL ES 2.0 graphics. I've learned on one heck of a curve, but in the last 9 months, Android has helped me get a good foundation in Java, SQLite, and OpenGL along with a great start with OOP and game development concepts. I could have done worse than learning how to program with Android. | |
| Sep 4, 2010 at 12:25 | comment | added | ADB | I have just moved from BlackBerry to Android game dev and I want to throw my hat in with Firas: the Canvas class offers more than enough performance for a 2D game. There is no need to add the extra complexity of OpenGL when you start. | |
| Aug 31, 2010 at 19:27 | comment | added | Firas Assaad | Another good resource is the book Hello, Android which explores making a Sudoku game over several chapters, including drawing using canvas and handling user input. There's also a chapter on 3D graphics that builds a textured rotating cube. | |
| Aug 31, 2010 at 15:14 | comment | added | Ragunath Jawahar | Exactly what I was looking for. Thanx @Firas Assaad | |
| Aug 31, 2010 at 15:05 | vote | accept | Ragunath Jawahar | ||
| Aug 31, 2010 at 13:47 | history | answered | Firas Assaad | CC BY-SA 2.5 |