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Feb 27, 2019 at 16:39 history made wiki Post Made Community Wiki by Vaillancourt
S Nov 27, 2012 at 1:18 history suggested Mark Rogers CC BY-SA 3.0
removed dead links and updated sample link
Nov 26, 2012 at 22:23 review Suggested edits
S Nov 27, 2012 at 1:18
May 30, 2011 at 19:51 comment added Amplify91 I agree with this answer, but Android isn't the worse place to get started! My very first programming project was a comic book viewer. Then, I made a puzzle game, and now I'm making a 2D game with OpenGL ES 2.0 graphics. I've learned on one heck of a curve, but in the last 9 months, Android has helped me get a good foundation in Java, SQLite, and OpenGL along with a great start with OOP and game development concepts. I could have done worse than learning how to program with Android.
Sep 4, 2010 at 12:25 comment added ADB I have just moved from BlackBerry to Android game dev and I want to throw my hat in with Firas: the Canvas class offers more than enough performance for a 2D game. There is no need to add the extra complexity of OpenGL when you start.
Aug 31, 2010 at 19:27 comment added Firas Assaad Another good resource is the book Hello, Android which explores making a Sudoku game over several chapters, including drawing using canvas and handling user input. There's also a chapter on 3D graphics that builds a textured rotating cube.
Aug 31, 2010 at 15:14 comment added Ragunath Jawahar Exactly what I was looking for. Thanx @Firas Assaad
Aug 31, 2010 at 15:05 vote accept Ragunath Jawahar
Aug 31, 2010 at 13:47 history answered Firas Assaad CC BY-SA 2.5