Timeline for How to convert mouse coordinates to isometric indexes?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 13, 2012 at 22:03 | review | First posts | |||
| Sep 21, 2012 at 6:07 | |||||
| Aug 23, 2012 at 21:00 | history | tweeted | twitter.com/#!/StackGameDev/status/238742522598395904 | ||
| Aug 22, 2012 at 7:38 | vote | accept | Alexan-Dwer | ||
| Aug 22, 2012 at 7:18 | comment | added | Martin Sojka | Side note: If you don't actually want to access the previous value of a variable you're incrementing, as in while(val = arr[i++]) or similar constructions, don't use it. Use ++aand ++b instead. | |
| Aug 22, 2012 at 7:13 | answer | added | Martin Sojka | timeline score: 25 | |
| S Aug 22, 2012 at 6:40 | history | edited | bummzack | CC BY-SA 3.0 | improved formatting |
| S Aug 22, 2012 at 6:40 | history | suggested | Scoregraphic | CC BY-SA 3.0 | improved formatting |
| Aug 22, 2012 at 6:40 | review | Close votes | |||
| Aug 29, 2012 at 3:04 | |||||
| Aug 22, 2012 at 6:39 | comment | added | bummzack | possible duplicate of Isometric rendering and picking? | |
| Aug 22, 2012 at 6:26 | review | Suggested edits | |||
| Aug 22, 2012 at 6:40 | |||||
| Aug 22, 2012 at 6:06 | history | asked | Alexan-Dwer | CC BY-SA 3.0 |