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Dec 14, 2012 at 5:23 answer added Manuel timeline score: 1
Sep 13, 2012 at 22:03 review First posts
Sep 26, 2012 at 18:50
Aug 30, 2012 at 18:49 vote accept Dimitris P.
Aug 29, 2012 at 15:00 history tweeted twitter.com/#!/StackGameDev/status/240826295649439744
Aug 29, 2012 at 13:59 answer added user827992 timeline score: 3
Aug 29, 2012 at 13:47 comment added Dimitris P. @Aron_dc Yes, I think this is what I'm going to do. Make a set for tablets and a set for the most used phone resolution and scale those up and down to cover the other screen resolutions with small losses in quality :)
Aug 29, 2012 at 13:44 comment added Aron_dc I never did something for android but why dont you use vector graphics? They scale nicely to every screen size you want to. If that isn't an option maybe you should provide the graphics in 2 sizes (for phones and for tablets)
Aug 29, 2012 at 13:29 comment added VinceFR There is no standard approach about that, it depends on your graphics!with the first approach you know that you will get awfull sprite on large screen, and the second approach is not a warranty of a nice sprite in low-def
Aug 29, 2012 at 13:19 history asked Dimitris P. CC BY-SA 3.0