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Oct 20, 2012 at 21:06 comment added Zach Conn @Neverender, that's not entirely true. He did make the argument that Python simply has a bigger userbase and more libraries already completed for game development. I believe these are legitimate observations to make when giving advice to somebody who has no experience in game development.
Sep 6, 2010 at 4:45 comment added Zach His point is that your original answer had absolutely no substance with regard to the question asked. You assert that Ruby is "not really for games," but that's ALL you say. There's little value in that. As for why OP would want to use Ruby, it's quite clear: it's "the only language he knows really well." That's not at all the same as "just because it's possible."
Sep 6, 2010 at 4:21 comment added UnknownDevice Lol no I don't get your point. Honestly I don't really care what you're saying so don't bother replying to me. I'm just trying to help someone out, not argue about the legitimacy of a programming language.
Sep 6, 2010 at 3:20 comment added Ricket C++ is a nice language, but it's not really for games to be honest. If you don't want to use assembly but want something like C++ check out C. For a good C framework you should check out something like libsdl.org. (okay it doesn't quite work because C++ is backwards compatible but you get the point)
Sep 6, 2010 at 3:00 history answered UnknownDevice CC BY-SA 2.5