Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Feb 6, 2014 at 9:56 | comment | added | beetlefeet | Just stumbled back here after a few years... You are right. Ship and WoW item destruction is much more of a resource 'sink', as those items are primarily built from resources that are spawned into the system, or dropped directly. Sometimes they can be paid for with currency that leaves the system (faction vendors selling enchants or modules). But the 'money' taken out of the economy is much less than the other sinks you mention. Thanks for the correction, it is apt. | |
| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| Oct 7, 2012 at 0:25 | comment | added | doppelgreener | Hi Bognar, and welcome to GameDev.SE! This is not a forum, where you respond to previous posts in further posts. Answers are reserved for responding to the question, i.e. answering how to prevent inflation in a virtual economy. Responding to posts is done via comments, and discussions occur in chat. You don't have the privileges for either yet, but leave your comments when you have the rep to do so. It's common to try to circumvent it by posting comments as an answer - please don't; there's a reason you have to earn the comment-posting privilege. | |
| Oct 7, 2012 at 0:20 | history | edited | doppelgreener | CC BY-SA 3.0 | You can't refer to a post by position, because positions change. |
| S Oct 4, 2012 at 22:58 | review | Late answers | |||
| Oct 7, 2012 at 0:25 | |||||
| S Oct 4, 2012 at 22:58 | review | First posts | |||
| Oct 15, 2012 at 22:01 | |||||
| Oct 4, 2012 at 22:55 | history | answered | Bognar | CC BY-SA 3.0 |