Timeline for Rotating a child shape relative to its parent's orientation
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 7, 2012 at 15:12 | vote | accept | user1423893 | ||
| Oct 6, 2012 at 9:01 | history | tweeted | twitter.com/#!/StackGameDev/status/254506570619179008 | ||
| Oct 5, 2012 at 14:03 | comment | added | user1423893 | so previousValue is not tampered with after its creation? That is correct. | |
| Oct 5, 2012 at 13:30 | comment | added | teodron | so previousValue is not tampered with after its creation? In this case, I'll try shortly to update the answer with a working, tested, pseudocoded solution. | |
| Oct 5, 2012 at 13:10 | answer | added | Maik Semder | timeline score: 1 | |
| Oct 5, 2012 at 12:05 | comment | added | user1423893 | The only place the orientation is ever changed is via the Orientation property using the set method. There is currently nowhere else in the code that changes the orientation outside this method. | |
| Oct 5, 2012 at 12:01 | history | edited | user1423893 | CC BY-SA 3.0 | added 4 characters in body |
| Oct 5, 2012 at 11:35 | comment | added | teodron | do you somehow synchronize the previousOrientation/value in another method in your code? Try making those values fixed (i.e. as if they describe the object at start-up). If it doesn't work, let me know, I'll try to code them myself and get back to you with a verified concept (it might not be C#, but pseudocode since I do not use C# libraries for quat math and rendering). | |
| Oct 5, 2012 at 10:23 | history | edited | user1423893 | CC BY-SA 3.0 | added 777 characters in body |
| Oct 5, 2012 at 8:02 | answer | added | teodron | timeline score: 0 | |
| Oct 4, 2012 at 23:30 | history | asked | user1423893 | CC BY-SA 3.0 |