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Oct 7, 2012 at 15:12 vote accept user1423893
Oct 6, 2012 at 9:01 history tweeted twitter.com/#!/StackGameDev/status/254506570619179008
Oct 5, 2012 at 14:03 comment added user1423893 so previousValue is not tampered with after its creation? That is correct.
Oct 5, 2012 at 13:30 comment added teodron so previousValue is not tampered with after its creation? In this case, I'll try shortly to update the answer with a working, tested, pseudocoded solution.
Oct 5, 2012 at 13:10 answer added Maik Semder timeline score: 1
Oct 5, 2012 at 12:05 comment added user1423893 The only place the orientation is ever changed is via the Orientation property using the set method. There is currently nowhere else in the code that changes the orientation outside this method.
Oct 5, 2012 at 12:01 history edited user1423893 CC BY-SA 3.0
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Oct 5, 2012 at 11:35 comment added teodron do you somehow synchronize the previousOrientation/value in another method in your code? Try making those values fixed (i.e. as if they describe the object at start-up). If it doesn't work, let me know, I'll try to code them myself and get back to you with a verified concept (it might not be C#, but pseudocode since I do not use C# libraries for quat math and rendering).
Oct 5, 2012 at 10:23 history edited user1423893 CC BY-SA 3.0
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Oct 5, 2012 at 8:02 answer added teodron timeline score: 0
Oct 4, 2012 at 23:30 history asked user1423893 CC BY-SA 3.0