Timeline for Is it possible to make/translate a 3d engine to ruby on rails?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Oct 6, 2012 at 11:33 | comment | added | Cyclops | Good answer to a poor question. I think one way of describing the situation is as an impedance mismatch - unrelated software just doesn't always want to connect properly. | |
| Oct 5, 2012 at 23:21 | comment | added | Sean Middleditch | @Ricket: while the browsers support WebGL, that support is not universally available. That is, Chrome might support it, but only on some OS versions with some newer driver versions, etc. You can't look just at the browser support to get a good idea of the limitations of the WebGL market. Simply having hardware that should support WebGL does mean that the driver isn't blacklisted due to bugs or compatibility concerns. | |
| Oct 5, 2012 at 20:47 | comment | added | AturSams | I am sure you could not actually write a 3D engine in RoR without going through some great ordeal. You could port software rendering code with relative ease. It has been ages since anyone used that. I think this answer is slightly misleading for people who misunderstand the difference between server-side and client-side scripting. It is a good answer that may confuse people who did not know the answer beforehand. ;) | |
| Oct 5, 2012 at 18:22 | comment | added | Ricket | As a side note, all the desktop browsers except IE currently support WebGL at least partially, and rather significantly in my experience (and for several versions, too!). Here's a WebGL example - do you see it in your browser? | |
| Oct 5, 2012 at 18:15 | history | answered | Ricket | CC BY-SA 3.0 |