Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 2.5
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| Aug 14, 2012 at 0:23 | review | Low quality posts | |||
| Oct 22, 2012 at 15:34 | |||||
| Oct 1, 2010 at 16:40 | comment | added | Kaz Dragon | @caspin - there's a semi-serious suggestion here. Many MUDs of yore had a "rent" system whereby the game essentially charged you an amount of money proportional to your personal wealth for going offline (or you lose your equipment until you can afford to pay). | |
| Sep 23, 2010 at 5:17 | comment | added | deft_code | very funny but a comment on the question would have been more appropriate. | |
| Sep 22, 2010 at 23:41 | history | answered | Jethro Larson | CC BY-SA 2.5 |