Timeline for How to determine which thrusters to turn on to rotate the ship?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 27, 2012 at 17:04 | comment | added | Marcks Thomas | You can calculate the torque from an arbitrary point of reference. The resulting number will change, but as long as you rotate the ship around this point, which need not be the center of mass, the physical behaviour will not. In fact, without information on the mass distribution, the center of mass is arbitrary itself and cannot be calculated as such. | |
| Oct 26, 2012 at 20:20 | comment | added | migimunz | Thank you for the answer (and the faster and cleaner solution to calculating torque). The red circle is not the ship's COM though, it's the power core. I'm using a physics engine and I'm merely applying a local impulse to the ship. I'm alright with the solution not being perfect as it makes it very fun to play around with different configurations, but I'd love to know what you come up with. | |
| Oct 26, 2012 at 18:42 | review | First posts | |||
| Oct 26, 2012 at 19:57 | |||||
| Oct 26, 2012 at 18:23 | history | answered | Jeremy Salwen | CC BY-SA 3.0 |