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AttackingHobo
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2D Real-Time shadows on level on a level made from a Dynamic Bitmap

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Dynamic Bitmap?

The answer jpaver posted is good, but I am sure there are some other ways to do this. Does anyone else have any more information on this question?

2D Real-Time shadows on level on a level made from a Bitmap

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Bitmap?

The answer jpaver posted is good, but I am sure there are some other ways to do this. Does anyone else have any more information on this question?

2D Real-Time shadows on level on a level made from a Dynamic Bitmap

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Dynamic Bitmap?

The answer jpaver posted is good, but I am sure there are some other ways to do this. Does anyone else have any more information on this question?

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Source Link
AttackingHobo
  • 7.1k
  • 4
  • 38
  • 48

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Bitmap?

The answer jpaver posted is good, but I am sure there are some other ways to do this. Does anyone else have any more information on this question?

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Bitmap?

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay.

I have seen some versions done with convex hulls, but for multiple reasons I am not using convex hulls to build the levels in my game.

How can I implement 2d shadows on a level made out of a Bitmap?

The answer jpaver posted is good, but I am sure there are some other ways to do this. Does anyone else have any more information on this question?

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AttackingHobo
  • 7.1k
  • 4
  • 38
  • 48

2D Real-Time shadows on level on Bitmapa level made from a Bitmap

Source Link
AttackingHobo
  • 7.1k
  • 4
  • 38
  • 48
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