Skip to main content
15 events
when toggle format what by license comment
Feb 28, 2017 at 9:16 answer added Stoiko timeline score: 8
Jan 30, 2013 at 23:31 vote accept CodeMoose
Jan 18, 2013 at 4:02 history tweeted twitter.com/#!/StackGameDev/status/292119694540947458
Jan 17, 2013 at 22:06 comment added Djentleman Are you sure that you need to optimise? Have you actually encountered a bottleneck that needs to be dealt with? Or are you simply guessing that it will be an issue in the future? If your code is relatively modular it should be the easiest thing in the world to develop a solution and then come back to it later IF optimisation is needed.
Jan 17, 2013 at 21:53 comment added CodeMoose Can you clarify, @djent?
Jan 17, 2013 at 21:38 comment added Djentleman Remember to avoid premature optimisation!
Jan 17, 2013 at 20:57 history edited CodeMoose CC BY-SA 3.0
added 82 characters in body
Jan 17, 2013 at 20:38 comment added Will You'll recall gamedev.stackexchange.com/a/47560/4129 You can do it in an O(n) sweep.
Jan 17, 2013 at 20:30 history edited CodeMoose CC BY-SA 3.0
Reworded question to avoid "best"s
Jan 17, 2013 at 20:27 comment added CodeMoose @Luis probably a radius of 7 or 8 cells.
Jan 17, 2013 at 20:24 history edited CodeMoose CC BY-SA 3.0
Reworded question to avoid "best"s
Jan 17, 2013 at 20:19 answer added Jimmy timeline score: 9
Jan 17, 2013 at 19:44 comment added Luis Estrada How many cells are you expecting to have around the player?
Jan 17, 2013 at 19:38 comment added House "Best" questions don't usually do well. Since the best way is very specific to your goals and other features you need to support. I recommend you just profile the code and see if it's good enough for your needs now. Profiling will also show you the parts of your code you need to improve first for better performance.
Jan 17, 2013 at 19:02 history asked CodeMoose CC BY-SA 3.0