Timeline for SpriteSheet in slick2d or lwjgl
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Jan 21, 2013 at 2:12 | comment | added | Savlon | Yeh that's cool, it's pretty simple to make your own sprite retriever class as you can see... It's good to use slick2D. However, I think you are better off knowing what actually happens behind the scenes. You will broaden your knowledge of both the java language and game design if you write your own classes :) good luck with everything, cheers | |
| Jan 20, 2013 at 18:39 | comment | added | pangaea | Thanks for your answer. I'm probably going to do it your way, as it seems a lot more easier than using slick2d to work this out. I was under the impression that using slick2d to mainpulate sprites like say you had a sprite and your moving it across the screen or having the sprite do some animation, then it would be faster if you use slick2d. | |
| Jan 20, 2013 at 18:38 | vote | accept | pangaea | ||
| Jan 20, 2013 at 11:33 | history | edited | Savlon | CC BY-SA 3.0 | edited body |
| Jan 20, 2013 at 6:52 | comment | added | Savlon | @simplicity- If the above answer or any other answer you have received on one of your posts is relevant and solves your problem, then you need to click the accept answer button on the left hand side of the answer. If you fail to do this people will be hesitant to answer your questions because it doesn't show much feedback on the help they provided. Thanks -savlon | |
| Jan 20, 2013 at 3:23 | history | answered | Savlon | CC BY-SA 3.0 |