Timeline for Resolving a collision with forces
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Feb 6, 2013 at 15:03 | comment | added | Vittorio Romeo | Thanks for the answer. I wanted to know something which I probably missed in the presentation: are static bodies handled in a special way in Box2D? I mean - what happens when a dynamic body hits a static body? | |
| Feb 6, 2013 at 9:58 | comment | added | teodron | +1 for the remark of being necessary to adjust the position as well. Few people indulge this, but to add to the simulation stability, most engines cheat by adjusting the positions directly. All in all, if it's plausible, it works for games. | |
| Feb 4, 2013 at 21:30 | review | First posts | |||
| Feb 4, 2013 at 21:36 | |||||
| Feb 4, 2013 at 21:14 | history | answered | Erin Catto | CC BY-SA 3.0 |