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Timeline for How compatible is OpenAL?

Current License: CC BY-SA 3.0

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May 18, 2013 at 6:12 vote accept LiquidFeline
Mar 18, 2013 at 2:37 comment added Maximus Minimus Doom 3 used OpenAL - you can be fairly certain that it is well supported on all PC hardware, although maybe not the latest versions.
Mar 18, 2013 at 0:36 comment added Trevor Powell Compatible with what?
Feb 16, 2013 at 3:00 comment added Nicol Bolas @IvanKuckir: And how is that different from COLLADA or any other Khronos standard? You can't be sure those will be developed or supported in the future either.
Feb 16, 2013 at 0:37 comment added Ivan Kuckir Please note, that OpenAL is not considered as an open industrial stndard, like OpenGL or OpenVG. It is not maintained by Khronos group. You can not be sure that it will be developed or supported by anybody in the future.
Feb 15, 2013 at 22:44 comment added House @GameDev-er I disagree. The differences they'd want to know would be related to compatibility for the project they're working on. Surely they don't want to know all the changes and it wouldn't be reasonable to answer them here anyway. Additionally, the answer you provided doesn't even answer the question as you appeared to interpret it.
Feb 15, 2013 at 22:38 comment added GameDev-er @byte I think it could be ok since they are asking the differences.
Feb 15, 2013 at 22:37 answer added GameDev-er timeline score: 2
Feb 14, 2013 at 16:47 review Close votes
Feb 22, 2013 at 3:02
Feb 14, 2013 at 16:32 history edited House CC BY-SA 3.0
deleted 73 characters in body; edited title
Feb 14, 2013 at 16:31 comment added House Which technology to use questions are off topic. Typically going with the newest version of anything is your best bet. It's supposed to be more compatible.
Feb 14, 2013 at 6:46 comment added David Young You might consider using OpenAL Soft the open source and more up to date version of the OpenAL implementation. It's pretty much a drop in replacement.
Feb 14, 2013 at 5:18 history asked LiquidFeline CC BY-SA 3.0