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May 3, 2017 at 8:03 answer added Douglas Potesta timeline score: 2
Jul 10, 2014 at 10:28 answer added tomekkie timeline score: 0
Jan 25, 2014 at 14:36 comment added Basic Did you have any luck with this? I'm facing a similar issue and the only option I can see so far is to pre-calculate (say) 64 steps of a cross-fade. It still looks abrupt and isn't quite what I'm after
May 30, 2013 at 14:34 answer added J. A. Corbal timeline score: 1
Feb 27, 2013 at 22:03 history edited Tetrad CC BY-SA 3.0
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Feb 22, 2013 at 20:00 comment added Timothy Williams Yeah I tried out the pixel copy and it made the whole game run extremely slow.
Feb 22, 2013 at 4:34 comment added Nevermind Oh, sorry, this is not gonna work )-8 I didn't realize that Lightmap requires specifically Texture2D, not Texture... I guess you could copy pixels in C# to a Texture2D, but that would probably kill any performance gains.
Feb 21, 2013 at 23:31 comment added Timothy Williams I've done a bit of writing and made my own shader, the main problem I'm having is how would I export the material output as a Texture2D so that I could write it to the global LightmapSettings.lightmaps?
Feb 21, 2013 at 22:01 comment added Timothy Williams I'll test it out today and let you know how it works.
Feb 21, 2013 at 8:09 comment added Nevermind Yeah, something like that. I'd test it, but I don't have access to Pro version at the moment.
Feb 20, 2013 at 22:59 comment added Timothy Williams So create a new material that can blend two textures to an output, apply the Afar-1 and Bfar-1, then use the outgoing texture for the lightmap variable?
Feb 20, 2013 at 7:29 comment added Nevermind Umm create a material that blends two textures, use Graphics.Blit() to render it? I've never done this, but looking in the manual, it should work.
Feb 20, 2013 at 6:17 comment added Timothy Williams I do have Pro. How would I go about rendering the two lightmap textures together? This was my main lead but I've been trying to figure out the code/process to accomplish it.
Feb 20, 2013 at 5:39 comment added Nevermind If you have Pro, maybe you can render the two lightmap textures into a third, and then use this third texture as a lightmap? That should be just like pixel blending, but massively faster.
Feb 20, 2013 at 1:21 history tweeted twitter.com/#!/StackGameDev/status/304037909009399808
Feb 19, 2013 at 22:51 history asked Timothy Williams CC BY-SA 3.0