Timeline for ShapeRenderer efficiency on games
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Feb 25, 2019 at 18:32 | history | edited | doppelgreener | CC BY-SA 4.0 | comments are transient, no need to mark edits as responding to anyone |
| S Feb 25, 2019 at 18:32 | history | suggested | burhanloey | CC BY-SA 4.0 | Added additional information about how to scale the texture in response to a question in the comment |
| Feb 12, 2019 at 21:10 | review | Suggested edits | |||
| S Feb 25, 2019 at 18:32 | |||||
| Aug 20, 2013 at 18:55 | comment | added | Wolfrevo Kcats | Could you specify how to scale the texture? | |
| Feb 23, 2013 at 20:39 | comment | added | petervaz | geez, I did exatcly that, except the fill(), and was wondering why didn't work. thanks. | |
| Feb 23, 2013 at 12:26 | comment | added | junkdog | Sure, see updated answer. | |
| Feb 23, 2013 at 12:26 | history | edited | junkdog | CC BY-SA 3.0 | added 547 characters in body |
| Feb 22, 2013 at 17:09 | vote | accept | petervaz | ||
| Feb 22, 2013 at 17:09 | comment | added | petervaz | Is it possible to load or create that one pixel texture without reading it from a file? | |
| Feb 22, 2013 at 1:30 | history | answered | junkdog | CC BY-SA 3.0 |