Timeline for Receiving server data inside game loop
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 10, 2013 at 9:47 | comment | added | Cameron Fredman | @demicanadian I'm curious how the results compare. Let us know. :) | |
| Mar 10, 2013 at 9:03 | vote | accept | demicanadian | ||
| Mar 10, 2013 at 9:03 | comment | added | demicanadian | Ok, found out how to make it your way Cameron, and it shouldn't be much work switching it from my way, so I'll test it for performance change on the way. | |
| Mar 9, 2013 at 18:29 | comment | added | Anko | Non-OOP note: receiveData() calls will likely have almost equivalent performance, as they're still calling some equivalent of recv somewhere nearer the metal. | |
| Mar 8, 2013 at 20:28 | history | answered | Cameron Fredman | CC BY-SA 3.0 |