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Timeline for OpenGL VBO Additional Attributes

Current License: CC BY-SA 3.0

13 events
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Mar 16, 2013 at 13:10 vote accept Basaa
Mar 16, 2013 at 1:12 answer added Nicol Bolas timeline score: 1
Mar 15, 2013 at 16:45 comment added House @Basaa Come to the GDSE chat room, I don't use Skype :)
Mar 15, 2013 at 16:43 comment added Basaa Btw, @Byte56, Age of Goblins looks awesome, and I have one more question about the block selecting system, would you mind adding me on Skype? Masterleik. Would really appreciate it! :)
Mar 15, 2013 at 16:29 history edited Basaa CC BY-SA 3.0
added 85 characters in body
Mar 15, 2013 at 16:24 history edited Basaa CC BY-SA 3.0
added 685 characters in body
Mar 15, 2013 at 13:27 comment added House @NicolBolas I suppose we're both correct then. OP may be implementing smooth lighting to have lighting information per vertex, or "blocky lighting" and having lighting per block. We'll just have to wait for more details.
Mar 15, 2013 at 13:22 comment added Nicol Bolas @Byte56: "I want to send the light value of each block" Note the singular "value". A block is not a vertex.
Mar 15, 2013 at 13:18 comment added House @NicolBolas "...how can I send attributes per vertex..." Sounds like it's per-vertex no?
Mar 15, 2013 at 7:44 comment added Nicol Bolas @Byte56: It's not quite the same thing. He's talking about getting more arbitrary data, not really per-vertex data.
Mar 14, 2013 at 18:28 review Close votes
Apr 30, 2013 at 22:57
Mar 14, 2013 at 18:09 comment added House possible duplicate of Access vertex data stored in VBO in the shader
Mar 14, 2013 at 17:41 history asked Basaa CC BY-SA 3.0