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Apr 25, 2021 at 2:23 comment added Tom Dalling @VittorioRomeo I had a look on my YouTube channel and I can't find it, so I think the video is lost to the sands of time now.
Apr 20, 2021 at 12:46 comment added Vittorio Romeo @TomDalling: any chance you could restore the video?
Mar 24, 2013 at 16:49 vote accept Vexille
Mar 24, 2013 at 16:39 comment added Vexille Very nice solution. I've actually asked around about this and I got a different solution from someone at TIGSource. I'll post it as an answer here too, might be helpful too.
Mar 21, 2013 at 12:41 comment added HumanCatfood I see, thank you! I don't understand why this isn't getting more upvotes :-)
Mar 21, 2013 at 0:19 comment added Tom Dalling @Jan I didn't get as far as collision, but I would probably do per-pixel collision using the alpha channel in the animations.
Mar 20, 2013 at 10:30 comment added HumanCatfood +1, this is fantastic, thank you! Clearest explanation I've seen so far! How would you handle collision with another moving object (Goomba, bullet, etc) here? Do you have a per-pixel collision mask for each animation or does it simply not happen in your game and if it would, you'd use a different approach?
Mar 20, 2013 at 2:27 history answered Tom Dalling CC BY-SA 3.0