Timeline for How to draw different textures on my cubes DrawUserIndexPrimitive with XNA?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 3, 2013 at 6:44 | vote | accept | Mehdi Bugnard | ||
| Apr 3, 2013 at 1:37 | answer | added | Colton | timeline score: 1 | |
| Mar 22, 2013 at 12:02 | comment | added | Mehdi Bugnard | Yes I have tried now but unfortunately it does not change anything ...To believe that I really have no chance. Only the last texture is applied everywhere | |
| Mar 22, 2013 at 9:58 | comment | added | Mehdi Bugnard | That seems like a good idea! I'll try it for lunch and back to keep you informed of the results! | |
| Mar 22, 2013 at 9:45 | comment | added | floAr | Im not 100% sure, but maybe try using a single effect for every object. If the whole thing is batched the actual draw will happen AFTER you changed the effect back and forth and therefore only apply the last texture set. | |
| Mar 22, 2013 at 8:35 | history | edited | Mehdi Bugnard | CC BY-SA 3.0 | added 810 characters in body |
| Mar 21, 2013 at 22:01 | history | asked | Mehdi Bugnard | CC BY-SA 3.0 |