Skip to main content
7 events
when toggle format what by license comment
Mar 25, 2013 at 21:14 vote accept Squagem
Mar 25, 2013 at 16:04 comment added Squagem Ahh yes, I see. Okay, this seems like it would be a solution. Yet again, however, this is quite a bit of overhead just to extend the Sprite class. The tutorial even specified, that if you only have a few Textures as I do, that using the AssetsManager was a bad idea. However, nonetheless, it solves my issue. I will leave the question unanswered for a while to hear some other potential approaches, but after a day or two you will receive your accept! (Assuming a more lightweight approach is not found) :)
Mar 25, 2013 at 15:49 comment added petervaz @Squagem Well, using the manager to load the texture you won't need to create, or dispose it yourself, which I understood as being the problem. You just call manager.get("data/mytexture.png", Texture.class) to access it. If you sure you don't need a texture anymore just call `manager.unload("texture.png").
Mar 25, 2013 at 15:44 comment added Squagem Hmm, this seems to be a package geared towards making the loading of Textures easier and more streamlined, which does not help me here as I am not running into issues loading the Texture, but rather, when and how to load it. Did I maybe miss something in the link you provided that would relate more to my post?
Mar 25, 2013 at 15:31 history edited petervaz CC BY-SA 3.0
deleted 8 characters in body
Mar 25, 2013 at 15:26 comment added Squagem Thank you for your prompt response. I will look into this immediately and get back to you!
Mar 25, 2013 at 15:25 history answered petervaz CC BY-SA 3.0