Timeline for OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching
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| May 18, 2013 at 13:17 | history | answered | Maximus Minimus | CC BY-SA 3.0 |
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| May 18, 2013 at 13:17 | history | answered | Maximus Minimus | CC BY-SA 3.0 |