Timeline for Disposing only certain resources in XNA?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 23, 2013 at 7:05 | history | edited | Andrew Russell | CC BY-SA 3.0 | deleted 4 characters in body |
| Nov 16, 2010 at 16:07 | comment | added | Michael Stum | I also found the Game State Management Demo at the XNA Web Site which uses exactly this (1 global Content Manager and a 2nd one on Screens that need it). Not very intuitive, but it'll do :) | |
| Nov 16, 2010 at 16:04 | vote | accept | Michael Stum | ||
| Nov 16, 2010 at 9:41 | comment | added | user744 | +1 and a reminder to myself to link here next time someone tries to tell me how great the singleton pattern is for asset managers. | |
| Nov 16, 2010 at 5:48 | history | answered | Andrew Russell | CC BY-SA 2.5 |