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Mar 9, 2017 at 17:30 history edited CommunityBot
replaced http://cdn.arstechnica.net/ with https://cdn.arstechnica.net/
Aug 15, 2016 at 1:56 comment added Gnemlock I have been told that a leading factor in being unable to copyright game concepts is the fact that it is too difficult to proove that the game was actually copied, and that the user did not just make their own version without addressing the original, at all. This tends to go out the window when the second developer directly admits to copying the first developer.
Aug 15, 2016 at 1:54 comment added Gnemlock The source quoted by this answer seems somewhat misleading. BioSocia agreed to withdraw their game, not that it was in fact a infringement of copyright. Google withdraw the clones due to trade dress, where it was argued that because the games looked so much like Tetris, players would think it was Tetris, unfairly misrepresenting The Tetris Company itself. While a judge did rule that Mino was a copy of Tetris, The company openly admitted that they had copied Tetris. Their argument was effectively "They wouldn't give us the rights, so we changed it".
Jul 30, 2015 at 9:11 comment added Madmenyo There are still many tetris clones on the app store. Some giving there own little twist but some are exactly the same with personalized art. So what about those, shouldn't google remove these? Or did something change in the meantime? play.google.com/store/…
Jun 5, 2013 at 3:37 history answered Nick Caplinger CC BY-SA 3.0