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Apr 13, 2017 at 12:18 history edited CommunityBot
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Jun 18, 2013 at 9:19 comment added sam hocevar Note that UnrealScript is replaced by Blueprints (but I have bet my colleagues that it’ll be back). Hotloading DLLs is an orthogonal feature.
Jun 18, 2013 at 7:48 comment added Laurent Couvidou @RoundTower You're right! I wish I could edit this comment ;)
Jun 17, 2013 at 22:51 comment added RoundTower @LaurentCouvidou I think 'anything but a failure' is the English version of the French phrase you are looking for.
Jun 17, 2013 at 20:20 comment added Sean Middleditch @LaurentCouvidou: no worries, just pointing it out for your edification.
Jun 17, 2013 at 18:59 comment added Laurent Couvidou In French this would have been "tout sauf un échec", which means the exact opposite.
Jun 17, 2013 at 18:53 comment added Laurent Couvidou @SeanMiddleditch Raaah :) pardon me, I still struggle with English sometimes....
Jun 17, 2013 at 17:47 comment added Sean Middleditch @LaurentCouvidou: "nothing but a failure" implies that you think it is only a failure (by saying that it's nothing else). I'm not sure that's what you meant to say.
Jun 17, 2013 at 17:41 comment added Laurent Couvidou @ott-- I'm not afraid either, my point is that expanding this notation will make it more and more complicated, whereas using a proper language in the first place will help in the long run. The overhead is not relevant compared to the ease of use in that case, IMHO.
Jun 17, 2013 at 17:36 comment added Laurent Couvidou @SeanMiddleditch Indeed, UnrealScript is nothing but a failure, I just thought that argument - flawed, I must admit - might help in demonstrating than "roll your own" is not really future-proof.
Jun 17, 2013 at 17:27 comment added ott-- I'm not that afraid of the Cave Story notation, it reminds of certain assemblers. Every higher level brings overhead, be it a compiler, interpreter or such.
Jun 17, 2013 at 17:20 comment added Sean Middleditch There's nothing magical about one or the other making it impossible to learn both. Unreal is maybe removing UnrealScript but they're greatly enhancing and filling out Kismet to be a capable and complete visual scripting language. They didn't remove UnrealScript because it's a failure, they're removing it because it's outmoded by significantly more difficult features (hot-reloading C++, updated Kismit). Don't take this to mean I disagree with your point: writing your own language is a huge waste of time, a source of bugs, and a cause of large learning curves, etc.
Jun 17, 2013 at 16:53 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 16:25 comment added user25293 +1, i dont know lua or the custom scripting language, but it was evident exactly what was going on in lua and thats where the usability is important
Jun 17, 2013 at 15:09 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 15:04 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 14:57 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 14:31 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 14:25 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 14:09 comment added Dean Knight +1 "Creating progamming languages belongs to programming language creators, not game engineers." This quote could not be more correct. Having taken a programming language concepts class taught by a guy who was a whiz with programming languages, these people are a different breed. One class made me realize the amount of CS theory and mathematics that go into creating a real programming language. This made me appreciate these people and their skillset even more. They let me create the games, I stay out of their way and let them create the languages.
Jun 17, 2013 at 13:52 history edited Laurent Couvidou CC BY-SA 3.0
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Jun 17, 2013 at 13:47 history answered Laurent Couvidou CC BY-SA 3.0