Timeline for OpenGL additive blending not working as expected
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 27, 2020 at 18:33 | comment | added | bobobobo | Thanks @Scylardor, also here: web.archive.org/web/20150922125039/http://blogs.msdn.com/b/…, I edited your link into the post | |
| Mar 27, 2020 at 18:32 | history | edited | bobobobo | CC BY-SA 4.0 | Update etayrien blog link |
| Mar 23, 2020 at 22:16 | comment | added | Scylardor | For anyone wanting to read the link to MSDN posted by bobobobo : MS has archived the blog post so the URL is wrong but the article is still there. The new address is docs.microsoft.com/en-us/archive/blogs/etayrien/… . | |
| May 23, 2017 at 12:37 | history | edited | CommunityBot | replaced http://stackoverflow.com/ with https://stackoverflow.com/ | |
| Jul 31, 2013 at 20:23 | comment | added | Nathan Reed | He says he wants additive blending though. Maybe what he really wants is glBlendFunc(GL_SRC_ALPHA, GL_ONE), i.e. additive but fading out according to source alpha... | |
| Jul 31, 2013 at 20:20 | history | answered | bobobobo | CC BY-SA 3.0 |