Timeline for jMonkeyEngine Pros and Cons
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 12, 2013 at 18:33 | comment | added | KingCodeFish | I also noticed this but this is just as a beginner game development tool not making a good video game. | |
| Aug 10, 2013 at 21:37 | comment | added | multifractal | One should note that some features such as geometry/compute shaders, and 3D/4D textures are not supported. Also I've found the forums to be not the...friendliest of places. | |
| Aug 10, 2013 at 17:10 | comment | added | KingCodeFish | Your right, it does support low-level coordinates for quads and other shapes, something to note. Thanks! | |
| Aug 10, 2013 at 10:24 | comment | added | Richard Tingle | Its worth noting that Jmonkey does allow some fairly low level access; eg their mesh buffers are pretty similar to VBOs | |
| Aug 10, 2013 at 7:26 | comment | added | KingCodeFish | I figured out jMonkeyEngine does support certain exports of Blender. | |
| S Aug 9, 2013 at 23:10 | history | suggested | KingCodeFish | CC BY-SA 3.0 | corrected spelling |
| Aug 9, 2013 at 23:06 | review | Suggested edits | |||
| S Aug 9, 2013 at 23:10 | |||||
| Aug 9, 2013 at 22:03 | vote | accept | KingCodeFish | ||
| Aug 9, 2013 at 14:01 | comment | added | KingCodeFish | Does jMonkeyEngine support Blender models or just (.3ds) and their editor? | |
| Aug 9, 2013 at 13:15 | vote | accept | KingCodeFish | ||
| Aug 9, 2013 at 21:26 | |||||
| Aug 9, 2013 at 12:58 | comment | added | KingCodeFish | Thanks for the reply it does look interesting and easier to make a game with it. But your saying I should try this first and then once I get familiar with it I will have some familiarity to be able to create with LWJGL. | |
| Aug 9, 2013 at 7:30 | history | answered | Oakin | CC BY-SA 3.0 |