Should be possible, you need to compile your content to .xnb. You could etiher try to add a content pipeline extension which handles this for ou or take a look at the 'offline' content compiler project'offline' content compiler project, which sure could be used to do this from code.
I have constructed a similar system some time ago, where I had content packages, which define the content needed at a certain point (level, game state, whatever you see fit). I would use an assertion like system to make sure the content is present when needed and at the same time backload the next packages. so while the player is playing level 1 the system will load level 2 as much as it could and when level 2 starts the game will show a loading screen until the package was fully loaded.
Should be possible, you need to compile your content to .xnb. You could etiher try to add a content pipeline extension which handles this for ou or take a look at the 'offline' content compiler project, which sure could be used to do this from code.
I have constructed a similar system some time ago, where I had content packages, which define the content needed at a certain point (level, game state, whatever you see fit). I would use an assertion like system to make sure the content is present when needed and at the same time backload the next packages. so while the player is playing level 1 the system will load level 2 as much as it could and when level 2 starts the game will show a loading screen until the package was fully loaded.
Should be possible, you need to compile your content to .xnb. You could etiher try to add a content pipeline extension which handles this for ou or take a look at the 'offline' content compiler project, which sure could be used to do this from code.
I have constructed a similar system some time ago, where I had content packages, which define the content needed at a certain point (level, game state, whatever you see fit). I would use an assertion like system to make sure the content is present when needed and at the same time backload the next packages. so while the player is playing level 1 the system will load level 2 as much as it could and when level 2 starts the game will show a loading screen until the package was fully loaded.
Should be possible, you need to compile your content to .xnb. You could etiher try to add a content pipeline extension which handles this for ou or take a look at the 'offline' content compiler project, which sure could be used to do this from code.
I have constructed a similar system some time ago, where I had content packages, which define the content needed at a certain point (level, game state, whatever you see fit). I would use an assertion like system to make sure the content is present when needed and at the same time backload the next packages. so while the player is playing level 1 the system will load level 2 as much as it could and when level 2 starts the game will show a loading screen until the package was fully loaded.