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Timeline for Slerping rotation mirrors

Current License: CC BY-SA 3.0

8 events
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Oct 28, 2013 at 7:21 answer added Steven Stadnicki timeline score: 1
Oct 28, 2013 at 6:49 comment added Steven Stadnicki Is 'lookQuaternion' being updated every frame? If so, then my presumption would be that some small inaccuracies are leading to a sort of jitter where the player 'overshoots' the look-rotation and so the new direction to look is just on the other side of 'directly behind'....
Oct 28, 2013 at 6:38 history edited Esa CC BY-SA 3.0
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Oct 28, 2013 at 6:30 history edited Esa CC BY-SA 3.0
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Oct 23, 2013 at 7:11 answer added Maik Semder timeline score: 5
Oct 23, 2013 at 6:11 history tweeted twitter.com/#!/StackGameDev/status/392896016091201536
Oct 23, 2013 at 6:08 answer added concept3d timeline score: 1
Oct 23, 2013 at 5:42 history asked Esa CC BY-SA 3.0