Timeline for Slerping rotation mirrors
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 28, 2013 at 7:21 | answer | added | Steven Stadnicki | timeline score: 1 | |
| Oct 28, 2013 at 6:49 | comment | added | Steven Stadnicki | Is 'lookQuaternion' being updated every frame? If so, then my presumption would be that some small inaccuracies are leading to a sort of jitter where the player 'overshoots' the look-rotation and so the new direction to look is just on the other side of 'directly behind'.... | |
| Oct 28, 2013 at 6:38 | history | edited | Esa | CC BY-SA 3.0 | deleted 1 characters in body |
| Oct 28, 2013 at 6:30 | history | edited | Esa | CC BY-SA 3.0 | Added additional info |
| Oct 23, 2013 at 7:11 | answer | added | Maik Semder | timeline score: 5 | |
| Oct 23, 2013 at 6:11 | history | tweeted | twitter.com/#!/StackGameDev/status/392896016091201536 | ||
| Oct 23, 2013 at 6:08 | answer | added | concept3d | timeline score: 1 | |
| Oct 23, 2013 at 5:42 | history | asked | Esa | CC BY-SA 3.0 |