I've realized that though I like playing videogames, I find it much more entertaining to actually make them. This makes me wonder, if I'm planning to develop an [X]* game, ¿dodo I need to be an avid [X] gamer? ¿HowHow can I develop interesting mechanics if I play that genre sparingly?
In order to get empirical answers, I'm more interested in listening to the opinion of those who have worked/are working in the game industry ¿are. Are you and your co-workers avid gameplayers or "casual" gamers? ¿What What about the Schafers, Carmacks, McGees and Gilberts of the industry (should anyone know any of them :) )?
*being [X] any game genre: Platformer, RPG, RTS, FPS, etc.
PS: I'm trying to make this question as subjective-less as possible, so feel free to point any improvements.