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Mar 31, 2016 at 11:29 comment added ashes999 I came back to this answer three years later and it makes a lot more sense. Thanks!
Mar 31, 2016 at 11:29 vote accept ashes999
Dec 4, 2013 at 21:19 comment added Patrick Hughes @Byte56 so true. Stacks are a great place for specific questions but you are in no way guaranteed to like the answers you get and clarifying the question is the best way of directing that process.
Dec 4, 2013 at 17:37 comment added House @ashes999 If you don't like this answer, vote it down and attempt to clarify your question.
Dec 4, 2013 at 17:07 comment added Engineer @ashes999 It does, implicitly: By definition, these two paradigms will not play nicely together. I'm suggesting that you pick one, DDD or CBES, and drop whichever you see as less suitable. Inheritance locks you into compile-time decisions, defeating attempts to integrate a flexible CBES, recommended for games. Which do you think is going to fit your problem domain better? I suggest spending more time reading up on CBES, and the reasons for their existence as a de facto games industry standard. I've explained the salient points, but I don't think you're seeing the bigger picture... not yet.
Dec 4, 2013 at 16:56 comment added ashes999 This is a good critique of one facet of my component/entity system, which I intentionally decided. Although it has validity, it has other issues (eg. I have components which use lambdas/methods -- I'm not moving those into a scripting language, it's too much work). It doesn't really address the domain side, which is what I primarily intended feedback on.
Dec 4, 2013 at 15:54 history edited Engineer CC BY-SA 3.0
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Dec 4, 2013 at 15:46 history edited Engineer CC BY-SA 3.0
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Dec 4, 2013 at 15:40 history answered Engineer CC BY-SA 3.0