Timeline for How to rotate an object around world aligned axes?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2020 at 10:15 | history | edited | CommunityBot | Commonmark migration | |
| Dec 14, 2013 at 11:00 | comment | added | dsilva.vinicius | The answer is fixed now. | |
| Dec 14, 2013 at 10:59 | history | edited | dsilva.vinicius | CC BY-SA 3.0 | added 1157 characters in body |
| Dec 14, 2013 at 10:31 | comment | added | dsilva.vinicius | I'll fix this answer. | |
| Dec 14, 2013 at 10:12 | comment | added | dsilva.vinicius | You are right. I have mix the concepts of extrinsic and intrinsic rotations. | |
| Dec 13, 2013 at 16:57 | comment | added | concept3d | sorry man this is not correct. matrix/vector multiplication is associative. this is exactly the same as combined matrix multiplication. | |
| Dec 12, 2013 at 15:33 | history | undeleted | dsilva.vinicius | ||
| Dec 12, 2013 at 15:31 | history | edited | dsilva.vinicius | CC BY-SA 3.0 | added 1394 characters in body |
| Dec 11, 2013 at 21:35 | history | deleted | dsilva.vinicius | via Vote | |
| Dec 11, 2013 at 21:30 | history | answered | dsilva.vinicius | CC BY-SA 3.0 |