Timeline for How can I get the force of a collision in Love2D?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 17, 2017 at 21:19 | answer | added | dns | timeline score: 0 | |
| Jan 14, 2014 at 16:34 | review | Low quality posts | |||
| Jan 14, 2014 at 17:27 | |||||
| Jan 14, 2014 at 16:29 | history | edited | user1430 | CC BY-SA 3.0 | added 17 characters in body; edited title |
| Jan 14, 2014 at 15:44 | answer | added | TangZero | timeline score: 2 | |
| Jan 1, 2014 at 17:46 | review | Low quality posts | |||
| Jan 1, 2014 at 23:59 | |||||
| Jan 1, 2014 at 17:43 | answer | added | dreta | timeline score: 2 | |
| Jan 1, 2014 at 17:43 | history | edited | CharlesL | CC BY-SA 3.0 | deleted 50 characters in body |
| Jan 1, 2014 at 17:43 | comment | added | CharlesL | @Byte56 ok, thanks, I want to to get the force of the collision. | |
| Jan 1, 2014 at 16:51 | comment | added | House | rigidbody.velocity.magnitude is a velocity, not a force. And you can't get the force of a collision from the velocity of one object, you need information about the other object as well. Do you want to know how to get the velocity, or the force? And when do you want to get it? | |
| Jan 1, 2014 at 16:43 | history | asked | CharlesL | CC BY-SA 3.0 |