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Clarified grammar and sentence/paragraph structure. Irregardless is not a word. :p
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Anko
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I was having the same problem afterwhen following the very same tutorial. I took theFibericon's advice of Fibericon and played with the export scale. I had to increase the export scaleit to 100.0 (previouslyfrom 1.0) in order for the model to display properly when compiled in XNA. AlternativelyAs an alternative, I decreasedfound decreasing the distance of the camera from 5000.0f to 50.0f andmade the model became visible.

This brings a new question of why?begs the question why. The suggested export scale based on this help pagethis help page is 1.0. http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX

The scale of my modelsmodel's objects are all 1.0. My code in XNA code is identical to the OP's.

IrregardlessRegardless, it's working. Thanks Fibericon!

I was having the same problem after following the very same tutorial. I took the advice of Fibericon and played with the export scale. I had to increase the export scale to 100.0 (previously 1.0) in order for the model to display properly when compiled in XNA. Alternatively I decreased the distance of the camera from 5000.0f to 50.0f and the model became visible.

This brings a new question of why? the suggested export scale based on this help page is 1.0. http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX

The scale of my models objects are all 1.0. My code in XNA is identical to the OP's.

Irregardless, it's working. Thanks Fibericon!

I was having the same problem when following the same tutorial. I took Fibericon's advice and played with the export scale. I had to increase it to 100.0 (from 1.0) for the model to display properly when compiled in XNA. As an alternative, I found decreasing the distance of the camera from 5000.0f to 50.0f made the model visible.

This begs the question why. The suggested export scale based on this help page is 1.0. The scale of my model's objects are all 1.0. My XNA code is identical to the OP's.

Regardless, it's working. Thanks Fibericon!

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I was having the same problem after following the very same tutorial. I took the advice of Fibericon and played with the export scale. I had to increase the export scale to 100.0 (previously 1.0) in order for the model to display properly when compiled in XNA. Alternatively I decreased the distance of the camera from 5000.0f to 50.0f and the model became visible.

This brings a new question of why? the suggested export scale based on this help page is 1.0. http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX

The scale of my models objects are all 1.0. My code in XNA is identical to the OP's.

Irregardless, it's working. Thanks Fibericon!