I was having the same problem afterwhen following the very same tutorial. I took theFibericon's advice of Fibericon and played with the export scale. I had to increase the export scaleit to 100.0 (previouslyfrom 1.0) in order for the model to display properly when compiled in XNA. AlternativelyAs an alternative, I decreasedfound decreasing the distance of the camera from 5000.0f to 50.0f andmade the model became visible.
This brings a new question of why?begs the question why. The suggested export scale based on this help pagethis help page is 1.0. http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX
The scale of my modelsmodel's objects are all 1.0. My code in XNA code is identical to the OP's.
IrregardlessRegardless, it's working. Thanks Fibericon!