Timeline for Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?
Current License: CC BY-SA 3.0
19 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Feb 28, 2015 at 7:01 | review | Close votes | |||
| Mar 8, 2015 at 3:01 | |||||
| Feb 27, 2015 at 17:49 | answer | added | uliwitness | timeline score: 1 | |
| Feb 16, 2014 at 16:15 | comment | added | Seth Battin | About your edit, the difference between diablo and hero academy is simply a 45 degree rotation. They are both 8-direction games. Your question is about advanced 2d animation, and it is a duplicate of the posted link. But, your question is also far too broad to be answerable. You have 11 questions in your original post. This site is not well-suited to helping you with all of your design decisions at once. You are experiencing anaylsis paralysis Pick a system, try it, and if it doesn't work refactor to use another one. | |
| Jan 31, 2014 at 8:43 | comment | added | Philipp | The first game I remember which used 3d models to create 2d sprites was Donkey Kong Country for the SNES. | |
| Jan 31, 2014 at 8:23 | history | edited | K.L. | CC BY-SA 3.0 | added 99 characters in body |
| Jan 31, 2014 at 8:15 | history | edited | K.L. | CC BY-SA 3.0 | added 989 characters in body |
| Jan 31, 2014 at 8:06 | comment | added | K.L. | @Anko, tou mean the one that I specificly pointed out as NOT being the thing I want? | |
| Jan 30, 2014 at 19:54 | answer | added | AturSams | timeline score: 1 | |
| Jan 30, 2014 at 19:27 | review | Close votes | |||
| Feb 22, 2014 at 3:01 | |||||
| Jan 30, 2014 at 19:09 | comment | added | Anko | possible duplicate of Advanced Animation for 2d Isometric Game? | |
| Jan 30, 2014 at 17:34 | history | edited | K.L. | CC BY-SA 3.0 | deleted 1 characters in body |
| Jan 30, 2014 at 17:32 | answer | added | Pontus Magnusson | timeline score: 0 | |
| Jan 30, 2014 at 17:15 | comment | added | bummzack | I guess you know that there's also 2D animation software that supports skeletal animation? There's no need for 3D if you plan to make a 2D game. | |
| Jan 30, 2014 at 17:11 | answer | added | Shuun | timeline score: 1 | |
| Jan 30, 2014 at 16:34 | answer | added | Max McKinney | timeline score: 0 | |
| Jan 30, 2014 at 15:45 | comment | added | House | I'm not sure how your question is different. I'd answer it the same way I answered the one you linked. A question about how to develop an entire animation system isn't going to get anything but vague/broad suggestions. It's too complex a topic to ask about here. | |
| Jan 30, 2014 at 13:14 | history | edited | K.L. | CC BY-SA 3.0 | added 358 characters in body; edited tags; edited title |
| Jan 30, 2014 at 13:03 | history | asked | K.L. | CC BY-SA 3.0 |