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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Feb 28, 2015 at 7:01 review Close votes
Mar 8, 2015 at 3:01
Feb 27, 2015 at 17:49 answer added uliwitness timeline score: 1
Feb 16, 2014 at 16:15 comment added Seth Battin About your edit, the difference between diablo and hero academy is simply a 45 degree rotation. They are both 8-direction games. Your question is about advanced 2d animation, and it is a duplicate of the posted link. But, your question is also far too broad to be answerable. You have 11 questions in your original post. This site is not well-suited to helping you with all of your design decisions at once. You are experiencing anaylsis paralysis Pick a system, try it, and if it doesn't work refactor to use another one.
Jan 31, 2014 at 8:43 comment added Philipp The first game I remember which used 3d models to create 2d sprites was Donkey Kong Country for the SNES.
Jan 31, 2014 at 8:23 history edited K.L. CC BY-SA 3.0
added 99 characters in body
Jan 31, 2014 at 8:15 history edited K.L. CC BY-SA 3.0
added 989 characters in body
Jan 31, 2014 at 8:06 comment added K.L. @Anko, tou mean the one that I specificly pointed out as NOT being the thing I want?
Jan 30, 2014 at 19:54 answer added AturSams timeline score: 1
Jan 30, 2014 at 19:27 review Close votes
Feb 22, 2014 at 3:01
Jan 30, 2014 at 19:09 comment added Anko possible duplicate of Advanced Animation for 2d Isometric Game?
Jan 30, 2014 at 17:34 history edited K.L. CC BY-SA 3.0
deleted 1 characters in body
Jan 30, 2014 at 17:32 answer added Pontus Magnusson timeline score: 0
Jan 30, 2014 at 17:15 comment added bummzack I guess you know that there's also 2D animation software that supports skeletal animation? There's no need for 3D if you plan to make a 2D game.
Jan 30, 2014 at 17:11 answer added Shuun timeline score: 1
Jan 30, 2014 at 16:34 answer added Max McKinney timeline score: 0
Jan 30, 2014 at 15:45 comment added House I'm not sure how your question is different. I'd answer it the same way I answered the one you linked. A question about how to develop an entire animation system isn't going to get anything but vague/broad suggestions. It's too complex a topic to ask about here.
Jan 30, 2014 at 13:14 history edited K.L. CC BY-SA 3.0
added 358 characters in body; edited tags; edited title
Jan 30, 2014 at 13:03 history asked K.L. CC BY-SA 3.0