Timeline for Technique for multiple shadow casting lights in 2D
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Feb 21, 2014 at 21:26 | comment | added | Victor T. | It's certainly possible to do shadow-mapping in 2D. I implemented it once and had some trouble dealing with the artifacts. There are some interesting "wins", such as being able to store a large number of shadow maps in one texture. | |
| Feb 18, 2014 at 15:05 | comment | added | Roy T. | I guess this could work in theory but I wouldn't be able to get this working without a proper source I'm afraid :). | |
| Feb 18, 2014 at 0:41 | history | answered | v.oddou | CC BY-SA 3.0 |