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Feb 21, 2014 at 21:26 comment added Victor T. It's certainly possible to do shadow-mapping in 2D. I implemented it once and had some trouble dealing with the artifacts. There are some interesting "wins", such as being able to store a large number of shadow maps in one texture.
Feb 18, 2014 at 15:05 comment added Roy T. I guess this could work in theory but I wouldn't be able to get this working without a proper source I'm afraid :).
Feb 18, 2014 at 0:41 history answered v.oddou CC BY-SA 3.0