Timeline for How can I create delays for sprite animations that work correctly when the application is killed and restored?
Current License: CC BY-SA 3.0
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| when toggle format | what | by | license | comment | |
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| Feb 28, 2014 at 12:07 | history | edited | Matthias | CC BY-SA 3.0 | added 916 characters in body |
| Feb 26, 2014 at 22:19 | comment | added | Matthias | I will elaborate on this tomorrow. | |
| Feb 26, 2014 at 17:57 | comment | added | BungleBonce | Hi @Matthias, thanks for this. I've added some code to show how I achieve the re-adjustment and the delay. I'm not sure how I could slip the re-adjustment code into the game loop as you suggest. It would surely keep adding to the timer on each loop? I also like your suggestion of implementing my own timer because it means I could simply stop the timer when the game stops. Could you please elaborate on both methods maybe with some code examples? Thanks, much appreciate! | |
| Feb 26, 2014 at 17:34 | history | answered | Matthias | CC BY-SA 3.0 |