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Vaillancourt
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I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP.

My problem is the following one:

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.pngLuna Problem

Here is the rendering process:

  1. The background is drawn
  2. The Moon image is drawn
  3. The point light is applied
  4. The collision layer and the images attached to it are drawn
  5. Player is drawn
  6. The foreground image (on the top left and bottom middle)

My problem is that the rendering does not look realistic. I need some help on how I could make the light coming from "behind" the collisions and applying it everywhere.

Thanks for your help.

I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP.

My problem is the following one:

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.png

Here is the rendering process:

  1. The background is drawn
  2. The Moon image is drawn
  3. The point light is applied
  4. The collision layer and the images attached to it are drawn
  5. Player is drawn
  6. The foreground image (on the top left and bottom middle)

My problem is that the rendering does not look realistic. I need some help on how I could make the light coming from "behind" the collisions and applying it everywhere.

Thanks for your help.

I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP.

My problem is the following one:

Luna Problem

Here is the rendering process:

  1. The background is drawn
  2. The Moon image is drawn
  3. The point light is applied
  4. The collision layer and the images attached to it are drawn
  5. Player is drawn
  6. The foreground image (on the top left and bottom middle)

My problem is that the rendering does not look realistic. I need some help on how I could make the light coming from "behind" the collisions and applying it everywhere.

Thanks for your help.

Ligbdx LibGDX - Box 2DBox2D: Realistic Light and Layers

I'm here because i'm having some problemproblems with my current game. Short Short description  : It's It's a 2D game, where you have to avoid the lightlights or you lose HP.

My problem is the following one  :

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.png

Here is the rendering process  :

  1. The background is drawdrawn
  2. The Moon image is drawdrawn
  3. The point light is applied
  4. The collision layer and the imageimages attached to it are drawdrawn
  5. Player is drawn
  6. The foreground image (on the top left and bottom middle)

My problem is that this render isthe rendering does not realistlook realistic. I need some help on how iI could make the Lightlight coming from "behind" the collisions and applying it everywhere.

Thanks for your help :).

Ligbdx - Box 2D Light and Layers

I'm here because i'm having some problem with my current game. Short description  : It's a 2D game, you have to avoid the light or you lose HP.

My problem is the following one  :

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.png

Here is the rendering process  :

  1. The background is draw
  2. The Moon image is draw
  3. The point light is applied
  4. The collision layer and the image attached to it are draw
  5. Player
  6. The foreground image (on the top left and bottom middle)

My problem is that this render is not realist. I need some help on how i could make the Light "behind" the collisions and applying it everywhere.

Thanks for your help :)

LibGDX - Box2D: Realistic Light and Layers

I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP.

My problem is the following one:

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.png

Here is the rendering process:

  1. The background is drawn
  2. The Moon image is drawn
  3. The point light is applied
  4. The collision layer and the images attached to it are drawn
  5. Player is drawn
  6. The foreground image (on the top left and bottom middle)

My problem is that the rendering does not look realistic. I need some help on how I could make the light coming from "behind" the collisions and applying it everywhere.

Thanks for your help.

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Kamigaku
  • 177
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Ligbdx - Box 2D Light and Layers

I'm here because i'm having some problem with my current game. Short description : It's a 2D game, you have to avoid the light or you lose HP.

My problem is the following one :

Luna Problem http://nsa34.casimages.com/img/2014/03/13/140313073616712472.png

Here is the rendering process :

  1. The background is draw
  2. The Moon image is draw
  3. The point light is applied
  4. The collision layer and the image attached to it are draw
  5. Player
  6. The foreground image (on the top left and bottom middle)

My problem is that this render is not realist. I need some help on how i could make the Light "behind" the collisions and applying it everywhere.

Thanks for your help :)