Timeline for 3D Camera Rotation
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 14, 2017 at 1:36 | history | edited | Applekini | CC BY-SA 3.0 | Added MathJax formatting |
| Apr 1, 2014 at 12:36 | comment | added | Grady | Ah I did think so but just wanted to be sure, thanks again! You've been a huge help, I really appreciate it. | |
| Mar 31, 2014 at 16:33 | comment | added | rioki | This is a bit confusig, the matrixes are column major, but the column is in the row. So to map the actual math to the code you need to tranpose the matrix. See github.com/rioki/glm/blob/master/src/matrix.h#l72 This maps exactly to openGL and how it would be if using float[16]. | |
| Mar 29, 2014 at 13:34 | comment | added | Grady | If I could up vote this answer a hundred times I would. Thankyou for a thorough and complete answer addressing everything I was confused by and supplying code & the link as well! I've spent all day reading mathematics books on this subject and with your answer and the example code and linked page, if this isn't enough for me to figure this out then I should quit now. If I could ask just for one clarification, in that last sample of code, would I be right in saying those matrices are in column major order and the one above is in row major? | |
| Mar 29, 2014 at 13:31 | vote | accept | Grady | ||
| Mar 28, 2014 at 13:13 | history | answered | rioki | CC BY-SA 3.0 |