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Timeline for OpenGL - Index buffers problem

Current License: CC BY-SA 3.0

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May 1, 2014 at 12:30 vote accept Geto
May 1, 2014 at 12:30 answer added Geto timeline score: 1
Apr 30, 2014 at 2:50 history tweeted twitter.com/#!/StackGameDev/status/461336886884458496
Apr 28, 2014 at 21:29 comment added glampert AFAIK you will have to duplicate some vertexes and store the data in a structured (interleaved) format. This is the optimal format for the GPU anyways. It is very cache efficient since the GPU works with all the attributes of a vertex when it is processing one. So it makes sense to keep them together.
Apr 28, 2014 at 21:21 answer added user30331 timeline score: 4
Apr 28, 2014 at 19:24 review First posts
Apr 28, 2014 at 19:31
Apr 28, 2014 at 19:16 comment added concept3d related gamedev.stackexchange.com/questions/66401/…
Apr 28, 2014 at 19:07 history asked Geto CC BY-SA 3.0